Choosing a file
- HTML link (Play): opens the game in any browser. Share the link, or post it as an external URL in your LMS. No grade is sent back to the gradebook.
- SCORM 1.2 package (zip): upload to your LMS so completion and score can be recorded there. You set up the grading when you add it (see below). Packages are available on request: fill out the request form to receive the SCORM files and this guide by email. Upload the zip as it is. Do not unzip it.
Uploading to your LMS
Menu names change between versions and between schools, so use these as a guide and check your own system. Before assigning any game, open it as a student (or a test student) and play through to the final screen.
Canvas
- Canvas does not play SCORM by itself. Many schools enable a SCORM tool in the course navigation. If you do not see SCORM, check Settings, then Navigation. If it is not there, ask your Canvas administrator or instructional technologist which SCORM tool your school uses.
- Select SCORM in the course navigation, choose Upload, and select the zip file.
- Choose to import it as a graded assignment (or an ungraded one, or a page). You cannot change graded or ungraded afterward without deleting it and uploading again.
- Edit the assignment. Set the points, confirm the submission type is External Tool, and select Load This Tool In A New Tab.
- Add the assignment to a module and publish it. Uploaded content is not visible to students until it is in a module or page and published.
Source: Instructure Community, How do I import SCORM files as an assignment?
Blackboard
- On the Course Content page, select the plus icon, then Create, then SCORM package.
- Select Upload SCORM package and choose the zip file.
- In the settings panel, enter a title, a due date if you want one, and the number of attempts. To grade it, select Grade SCORM and choose the grading schema and maximum score.
- Select Save, then set visibility for students.
Notes: your school must have the SCORM engine turned on. Grading options are locked after import, so decide them first. With several attempts, Blackboard uses the last graded attempt as the final grade. Blackboard currently does not let instructors view individual SCORM attempts.
Source: Blackboard help, SCORM packages.
Moodle
- Turn editing on. In the section you want, select Add an activity or resource, then SCORM package.
- Enter a name, then drag the zip file into the package box.
- Under Appearance, open the package in a new window or set a tall display height. The default height of 500 pixels is too short for these games. A new window requires students to allow pop-ups.
- Under Attempts, leave Force new attempt off and do not lock after the final attempt, so students can resume if your LMS saves progress.
- Under Grade, use Highest grade to record the score, with a maximum grade of 100. Use Learning objects if you only want completion.
- For activity completion, require the status Completed. The games report Completed, not Passed.
- Select Save and display.
Source: Moodle documentation, SCORM settings. Option names can differ slightly in newer versions.
D2L Brightspace
- In Content, open the module where the game belongs.
- Select Upload/Create, then New SCORM Object/xAPI Object.
- Upload the zip file (or select one you uploaded before) and select Save.
- Select the object and choose Add. Choose Static to keep this version or Dynamic to always show the latest version.
- To send the score to the gradebook, answer Yes to creating a grade item and choose a calculation method. SCORM is scored automatically, and changing the grade item points rescales scores to the same percentage.
- Do not add review or retake options. The game has its own replay.
What reports to the gradebook
Not every game is out of 100 points. The point total on screen and on the reflection card varies by chapter. Your LMS receives a percent score from 0 to 100 for every game.
- When a student reaches the final screen, the game reports a status of Completed and a percent score to your LMS.
- You still need to set up the grading. Whether the score shows in your gradebook depends on the options you choose when you add the game: points and a graded assignment in Canvas, the Grade SCORM option in Blackboard, the grading method and maximum grade in Moodle, and a grade item in D2L Brightspace. If you skip that step, the score may not reach the gradebook. Each LMS works a little differently, so check one test attempt in the gradebook before you assign it.
- The game stays on its final screen. It does not close or jump ahead, so students have time to download their reflection card.
- The package does not set a passing score. If you need one, set it in your LMS.
Reflection cards
At the end of each game, students can download a reflection card as an image (PNG file).
- What is on it: the card shows the student's name, score and reflection responses. A badge appears only if the student earned one.
- Collecting them: ask students to upload the image to an assignment in your LMS. You can grade it for completion or use the reflection as a discussion starter.
- If the download is blocked: the card also appears on screen. Students can press and hold (or right-click) it to save it, or take a screenshot.
- The image file carries a copyright notice in its metadata.
Saved progress
- In an LMS, progress may be saved with the student's record so they can leave and resume, depending on your LMS and its settings. Some systems do not keep it, or start over on a new attempt. Test it as a student before you assign the game.
- The game also keeps a backup copy in the browser on that device, so a student who returns on the same device and browser may be able to resume even if the LMS does not save progress.
- Outside an LMS, progress is saved only in the browser on that device. It is lost if the student clears browser data or switches devices or browsers. On a shared computer, ask students to finish in one sitting.
Accessibility
- The games are built to WCAG 2.1 AA and work with a keyboard.
- The Display options button offers a dyslexia-friendly font, larger text and extra spacing. Choices are remembered on that browser.
- I have tested with automated tools and keyboard use. Please also test with your own screen reader and tell me what you find.
Permitted use
© 2026 Jennifer Coon. All rights reserved. Free to use with students for non-commercial educational purposes. Redistribution or sale requires written permission. Contact: jcoonconsulting@gmail.com
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