Your Design Brief
Now it's your turn. Apply the three-decision framework to a course you actually teach.
Appears on your downloadable 2026 Design Summary
Jennifer Coon, CIA, CFE, Professor of Accounting, Tyler Junior College
What concept are you testing?
The most common mistake in escape room design is trying to review everything. A game that covers ten objectives covers none of them well. The vault-code mechanism works because it forces a single moment of reckoning, students either understand the concept or they don't. Focus is what makes the friction real.
Name the one concept your game will test.
What does success look like in the room?
The vault-code system works because the code is the proof. Students can't guess their way to it, they have to understand the concept to produce the right answer. Your win condition is the code. Design backward from it.
Think in three vaults. Vault 1 gets them into the story. Vault 2 makes them work. Vault 3 is the moment of discovery, the thing that surprises them about what they thought they knew.
Define your win condition and map your three vaults.
How does it work in your classroom?
The physical version tells you what the experience actually needs: the sequence, the friction points, the moments where students talk to each other. Once you know what must happen, the digital container is a translation problem, not a design problem.
Sketch how this game works in your classroom.
The sketch you just made is your best starting point. Take it to an AI platform like Claude and share what you wrote above. Prompt it to help you translate your in-person design into an online version that preserves the same mechanism, not just the same questions. The more specific your sketch, the better the translation.
How would you deliver the online version?
What would it take?
The gap between "I could do this" and "I will do this" is real. Most faculty who leave a session like this with good intentions hit a wall within two weeks, time, technology, uncertainty about where to start.
Name the wall. That's the reflection.
What is the hardest part of your design brief, and what would it actually take to build it?
Badge Earned: The Architect
You designed it. You felt the friction. Now build one thing and run it.
Your starter prompt
Take this to an AI platform
Built from your answers. Edit anything you like, then paste it into Claude or the AI tool you prefer. Anything you left blank is filled with a default you can change.
Stay in Touch
Jennifer Coon, CIA, CFE
www.jcoondesign.com Professor of Accounting, Tyler Junior College, 2026 Built with Claude.ai